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Old 8th June 2006, 19:02   #1
tubenutter
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Default Simsig chaining

what happens when you chain simulations on simsig?
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Old 8th June 2006, 19:42   #2
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It messes up headcodes, aparantly.
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Old 8th June 2006, 22:04   #3
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sorry, didn't mean that;
what would you use it for?
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Old 8th June 2006, 22:31   #4
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Chaining games together, adjacent boxes etc.

So you have Kings Cross full, to make more screens available and effectively playing the same game, you would have more screens available, controlling a different signalbox.
 
Old 9th June 2006, 12:15   #5
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If we can get 7 people together can we maybe chain KX with Royston siometime, with my mate scott hosting???
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Old 9th June 2006, 12:40   #6
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Chaining ain't easy, you need to have 2 same synchronised TT's to chain, other-wise there'll be trouble...
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Old 9th June 2006, 16:54   #7
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ok, thanks for that explanation!
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Old 11th June 2006, 18:33   #8
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Chain KX with Royston? LMAO
 
Old 12th June 2006, 16:58   #9
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Quote:
Originally Posted by Tom
Chain KX with Royston? LMAO
The problem with that is what?
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Old 12th June 2006, 17:05   #10
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Quote:
Originally Posted by Chaz
The problem with that is what?
Chain Cambridge you'll have the same thing.
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Old 12th June 2006, 17:32   #11
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Quote:
Originally Posted by ikar
Chain Cambridge you'll have the same thing.
Makes sense. Haven't downloaded Cambridge yet.
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Old 15th June 2006, 10:09   #12
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Quote:
Originally Posted by Chaz
The problem with that is what?
It's pointless really, because Royston is such a tiny simulation. It's only really suitable for an absolute beginner, but IMO a beginner is better off doing a smaller part of a larger simulation (e.g. VW6 on KGX) in a networked game, with other players able to assist them as required.
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