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Train Sim World 2

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LUYMun

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Yesterday, Dovetail Games announced the upcoming sequel, which will launch on August 6. From their website:
Any thoughts, anyone?

THE EVOLUTION OF TRAIN SIMULATION - COMING 6 AUGUST 2020!
Master iconic locomotives on high-speed services, long freight hauls or precise commuter traffic, and get creative with customisation tools in this advanced sequel. Climb into the cab in Train Sim World 2.

AUTHENTICALLY REPLICATED ROUTES AND LOCOS
Feel the thrill of high-speed inter-city German rail as you push the throttle and climb speeds in the famous DB ICE 3M out of Köln, take on the challenge of hauling long freight across Sand Patch Grade with the CSX AC4400CW, and master the complex operations of the London Underground on the Bakerloo Line. All official licenses, all authentically recreated – you're in the cab and in control.

GET CREATIVE
Personalise your rail journey with two brand new easy-to-use tools. Create your own custom liveries with the Livery Designer that allows you to craft both simple and complex designs to bring your Train Sim World 2 loco liveries to life. Create your own scenario with the Scenario Planner, picking locos and destinations before you jump in and take to the rails - Quick drive, your way.

EXPERIENCE A NEW LEVEL OF REALISM
The proprietary SimuGraph vehicle dynamics engine has evolved – adding realistic adhesion physics for the first time. Feel the slip of wheels in adverse weather, master moving heavy freight and keep control of your loco power on steep inclines! Optimised and upgraded visual fidelity also gives Train Sim World 2 dynamic skies and 4K support.

IMMERSE YOURSELF IN SIMULATION
Get clearer information on instructions, gradient and speed profiles as you drive, including new HUD displays, clarity to the onboard safety systems, brake controls, power meter and accelerometer. A new controller scheme will give great choices on Camera and Driving modes and allows easier access from external camera mode to enter another vehicle in your consist, all while full physics and simulation are still running.

PRESERVE YOUR TRAIN SIM WORLD COLLECTION
Your collection comes with you - You can play your Train Sim World 2020 Add-Ons in Train Sim World 2. Train Sim World has always been about your collection, your choice of Add-Ons from your favourite region, time period, diesel, electric, passenger, freight – your way. Your purchased Train Sim World 2020 Add-Ons will be available to play in Train Sim World 2.
 
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Mainline421

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If this was their new Unreal Engine 5/PS5 version that would last another 3 years then I'd be happy to buy it (still on PC of course). But if they're intending to make this an annual thing then I may pass until they actually add some real new features. Honestly with UE5 and the new generation of consoles right around the corner this seems a very weird time to do this.

Also this seems a very backwards and anti-consumer step for PC players:
  • Can I make a livery or scenario to share or sell?

    The Livery Designer and Scenario Planner do not have sharing options on any platform, so your designs are personal to you alone. These designs or plans are not available to be sold. However, you can photo share your creations through the new Dovetail Live Railfan Shots feature.
 

Giugiaro

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Also, this seems a very backwards and anti-consumer step for PC players:

Must be out of concern for the absolute certainty that the Livery Designer, at least, may be used to share racial, political and sexual graphism.

It took me exactly 12 seconds to find nazi liveries and male genitalia on the Beta for The Crew 2.
 

JohnMcL7

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Looking at the features they're offering now but promising major features later on it feels a premature release whereas if they released the new game with big features like multiplayer it would be much easier to swallow having to buy a new game.

A livery creator is a fantastic addition but it's a real shame and huge waste designs can't be shared. Forza Horizon 4 is one of the biggest racing games there is and it has a livery creator that allows people to share their designs to the community. Some people do share designs that aren't allowed but they get taken down and users banned from the feature while those who contribute popular designs are rewarded for it. Given TSW isn't free to play then banning accounts carries real weight and I'd like to think rule breaking designs would be less of an issue than something like Forza. The quality and variety of the community created liveries are just incredible and are huge bonus to the game, they'd be even more so to a train game.
 

Peter C

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Having read the page, I think it's quite comical, really. Dovetail Games love to keep making new versions of TSW which will be the best thing since sliced bread, yet come out with a completely new version the year after! I know a game needs to be updated, but honestly - we've had Train Sim World, Train Sim World 2020, and now Train Sim World 2 - three times the community (majority of) have given DTG a chance with this new enterprise of theirs and three times we've been given something that looks nice but has no real substance to it.

To go along with the standard thing of steam engines in TSW, I'll say this - the community have been promised time and again that we will be getting steam engines in TSW soon. Four versions of TSW later (Founders Edition, TSW, TSW2020, TSW2), and we're still not seeing them: DTG say they want to do steam engines justice but quite frankly I'm getting sick and tired of hearing the same rhetoric over and over as they keep finding new ways to say the same things.

The recent release of the LNER Class 43 HST for TS2020 looks promising for a link between the two games, in as far as DTG have proven that TSW models for engines can be used in TS2020. This means that we'll probably be seeing new releases for TS2020 with TSW models, but still no core updates for the former - TS2020 has, apart from the 64-bit update last year, never really received a core update which fixes the major issues plaguing it to this day. There are issues which have been around since the Kuju days which haven't been fixed - trains never actually stopping, framerates affecting steam engine injectors, all sorts - in my opinion, I think DTG should be focusing less on TSW, with which I believe they are fighting a pointless battle to get it to be the next big thing time and again, and focus more on TS2020, where reskins, scenarios, routes, trains, assets, etc. can all be made and shared, unlike TSW2.

Just my rambling. :)

-Peter
 
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DTG should be focusing less on TSW, with which I believe they are fighting a pointless battle to get it to be the next big thing

As far as I'm aware, DTG is a for-profit company and not a charity. TSW is more profitable, and even then, the console side of TSW has a larger user base than the PC side. Commercially, it makes more sense to focus on the growing game and platforms than the continue on an engine which is more than certainly outdated and no longer largely profitable.
 

Peter C

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As far as I'm aware, DTG is a for-profit company and not a charity. TSW is more profitable, and even then, the console side of TSW has a larger user base than the PC side. Commercially, it makes more sense to focus on the growing game and platforms than the continue on an engine which is more than certainly outdated and no longer largely profitable.
Fair point - but if they continue to put more effort into making TSW, and they leave TS2020 behind, they will leave behind a large community of people who have put hundreds, if not thousands, of pounds and hours into it, all for it to be worthless in the end. DTG have made a thread on their forums asking for people to submit their main issues with TS2020, so they can find the biggest ones and sort them out - it shows that they are still working on it and if they continue to build on it then surely it can't be that outdated and unprofitable?

-Peter
 

Domh245

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Fair point - but if they continue to put more effort into making TSW, and they leave TS2020 behind, they will leave behind a large community of people who have put hundreds, if not thousands, of pounds and hours into it, all for it to be worthless in the end. DTG have made a thread on their forums asking for people to submit their main issues with TS2020, so they can find the biggest ones and sort them out - it shows that they are still working on it and if they continue to build on it then surely it can't be that outdated and unprofitable?

-Peter

In what sense would people be left behind and their time with TS20xx become worthless? It's not as if suddenly the game will disappear from the surface of the earth if DTG stop working on it, they'll still be able to play it, and (perhaps most importantly) there'll still be people churning content out for it outside of DTG. Drawing parallels with some other popular sim games, Assetto Corsa was released in 2014, was last updated in 2017, but is still very popular (peak of 5404 players in the last 24 hours on Steam) and still has plenty of new content available for it through aftermarket modders (both freeware and paid) - similarly FSX, first released back in 2006 and no official updates for it in something like a decade (barring the re-release through steam also in 2014) has got a vast multitude of content available and is still well played to this day.

Indeed, the ability for people to create their own content for TS20xx is probably one of the better things for DTG, as it means that they can 'officially' support it in terms of churning out DLC for it on steam, but the development of which has been outsourced to third parties such as JustTrains or one of the other multitude of developers.

They really can't do all too much to TS20xx other than tweak around the edges, particularly for maintaining backwards compatibility. Focusing most of their efforts on TSW is the sensible thing to do
 

Peter C

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I think my choice of wording wasn't appropriate - the users' time and money wouldn't become worthless, so to speak.
I'm all for DTG moving with the times, and continuing to innovate and make new things, but seeing as there is such a large community in TS2020, I think it would be a bad decision by DTG to stop support for it entirely. I don't agree with all of the points he makes about certain topics, but I'd say that Alan Thomson does a good job of summing up what needs to be done with TS2020 in this video:

We saw the big shift to 64-bit with TS2019, and I think we could see an update to fix at least some of the biggest issues with TS2020, such as trains never actually staying still (they always move), steam engine injectors being severely affected by frame rates, etc. A lot of TS2020 is still based on EA's Rail Simulator and doesn't hold up in the modern simulation era. Personally, I think it would be better for DTG to fix at least some of the issues with TS2020 before they go into TSW 2. But we all have different opinions and that's fine :)

-Peter
 

Flange Squeal

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I get a bit confused with train simulators these days. Am I right in thinking that Train Simulator 20xx and Train Sim World are made by the same people, but content isn't compatible with both? It sounds like Train Simulator has more content available, but efforts are going into Train Sim World these days?

Just wondering which title people would advise someone with neither should start off with?
 

Peter C

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I get a bit confused with train simulators these days. Am I right in thinking that Train Simulator 20xx and Train Sim World are made by the same people, but content isn't compatible with both? It sounds like Train Simulator has more content available, but efforts are going into Train Sim World these days?

Just wondering which title people would advise someone with neither should start off with?
You're not the only one who's confused! :)
You've hit the nail on the head there - TS2020 and TSW are made by the same people, Dovetail Games, but are completely different from a user's perspective in terms of content.
I say "fron a user's perspective" because DTG have recently shown off that models of engines and units from TSW can essentially be ported over (with quite a bit of work) into TS2020.
If you're just starting out in train sims, I'd say go for TS2020 - the fact that it's been out longer than TSW mean it's got more features and more DLC. But DTG are slowly shifting over to TSW and I wouldn't be surprised if in a few years' time if TS20xx received no more updates and TSW was the main thing.

Hope this helps,

-Peter
 

Flange Squeal

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You're not the only one who's confused! :)
You've hit the nail on the head there - TS2020 and TSW are made by the same people, Dovetail Games, but are completely different from a user's perspective in terms of content.
I say "fron a user's perspective" because DTG have recently shown off that models of engines and units from TSW can essentially be ported over (with quite a bit of work) into TS2020.
If you're just starting out in train sims, I'd say go for TS2020 - the fact that it's been out longer than TSW mean it's got more features and more DLC. But DTG are slowly shifting over to TSW and I wouldn't be surprised if in a few years' time if TS20xx received no more updates and TSW was the main thing.
Thanks Peter, very useful! I used to be into train simulation growing up, but back then you had a buzzing BVE community for the more realistic in-cab driving experience, and Microsoft Train Simulator for the more 'gaming' side with its exterior views and ability for things like shunting, scenarios and the like. Trainz, Cab View Driver, Mechanik and a few others were also in existance. After discovering new hobbies in my teens, as well as then beginning a career on the railway so less inclined to spend my days off also playing with trains, I kind of drifted. Finding things to do in lockdown saw me see what things were like now and it's all changed. BVE seems much less active but openBVE has introduced external views and animations, and MSTS largely replaced by these new 'Dovetail' sims with new releases seemingly every year. I'm guessing these themselves are an evolution of KUJU Rail Simulator or Railworks, which I think were in development at the time.
 

Peter C

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Thanks Peter, very useful! I used to be into train simulation growing up, but back then you had a buzzing BVE community for the more realistic in-cab driving experience, and Microsoft Train Simulator for the more 'gaming' side with its exterior views and ability for things like shunting, scenarios and the like. Trainz, Cab View Driver, Mechanik and a few others were also in existance. After discovering new hobbies in my teens, as well as then beginning a career on the railway so less inclined to spend my days off also playing with trains, I kind of drifted. Finding things to do in lockdown saw me see what things were like now and it's all changed. BVE seems much less active but openBVE has introduced external views and animations, and MSTS largely replaced by these new 'Dovetail' sims with new releases seemingly every year. I'm guessing these themselves are an evolution of KUJU Rail Simulator or Railworks, which I think were in development at the time.
You're very welcome! :)
I never played BVE when it was really popular, but I have played the odd bit of OpenBVE and it's really cool. For the longest time I played Trainz 2009 until I found out about TS2016 as it was then!
TS2020 is an evolution of the Kuju (and even EA) Rail Simulator and later Railworks - yes. You can still find all sorts of quirks within TS2020 that hark back to the Kuju days! :D
If you're interested in getting back into train sims and want some help with TS2020, please don't hesitate to send me a PM. :)

-Peter
 

Iskra

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It's a tough one at the moment; TSW wins on graphics, immersion and performance whereas TS2020 is the superior product for playability, variety of DLC, more freedom to do what you want and it's more realistic because the AI traffic is more true to life. Thus neither sim truly satisfies currently, hopefully TSW2 can bring the best of both sims together.

TSW2 is a welcome acknowledgement that TSW hasn't been able to fulfil its potential, hopefully it can be a step-change. I am however disappointed that the initial DLC is London Underground, as innovative as that is, it's not going to have much variety or scenic appeal.
 

Peter C

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It's a tough one at the moment; TSW wins on graphics, immersion and performance whereas TS2020 is the superior product for playability, variety of DLC, more freedom to do what you want and it's more realistic because the AI traffic is more true to life.

TSW2 is a welcome acknowledgement that TSW hasn't been able to fulfil its potential, hopefully it can be a step-change. I am however disappointed that the initial DLC is London Underground, as innovative as that is, it's not going to have much variety or scenic appeal.
I think you've hit the nail on the head there with that comparison.
As it is now, TSW is very constrained in terms of what it can offer. You can drive all sorts of trains in all sorts of lovely-looking environments, yes, but once you've finished all of the scenarios - that's it. Nothing else to play through from the 3rd-party community and your only option is to play through the Service mode or do the same scenarios over and over again - which can be fun, trying to get the best score.
One of the things I like about TSW2 is that yes - it is DTG holding up their hands, in a way, and saying "TSW wasn't all it was cracked up to be". Something you don't normally see from DTG.
The LU DLC seems quite interesting - I'd like to see how the Bakerloo Line stock compares to the freeware Piccadilly Line stock from the Virtual District Line for TS2020 (it's the closest we have in TS2020) and how it drives. But I'll have to do that through watching reviews because I'm not in a position to buy a game which doesn't work very well - if at all - on my machine. :)

-Peter
 

nlogax

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I have TSW on the PS4 and it's..very good, though as updates arrive I've noticed external camera bugs and scenery performance limitations from the piece of spinning rust that sits inside the console. So I'd hope that TSW2 would improve upon things. Compatibility with the upcoming PS5 is pretty much guaranteed so we'll be able to see the performance benefits when moving to the newer console even though Unreal Engine 5 isn't going to play a role anytime soon.

We're only getting an Underground route from the UK perspective which is a bit disappointing. I've spent enough time on BVE with this route over the years already. At least I'd hope there's the opportunity to pursue WCML services up to Harrow & Wealdstone, but would Pendos and 350s feature purely as background scenery on this stretch?
 

_toommm_

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Whilst Train Sim 2020 is now rather old, with some third party addons it can look and feel great. I’d highly recommend a look at Armstrong Powerhouse, who enhance existing models, or create their own. Their 319 pack is almost an anal attention to detail, and well worth the money, as is their 150/2 pack.

Id also recommend getting RW Enhancer which vastly improves the lighting (for only around £9). There’s also the Steam Workshop which provides third-party scenarios, and there’s a particular user called Danny who combines routes, so you can drive in one scenario all the way from Bedford to Brighton, or Kings Cross to Edinburgh. Personally, I believe that TS2020 will still be supported and worked on once TSW2 comes out, so I’d invest (and have invested) in TS2020.
 

MB162435

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Personally I feel with the PS5 on the horizon it is time for DTG to focus mainly on TSW, not saying they should forget TS2020 but there is more than enough on there and with 3rd parties also working on it they should try and build up the TSW content now, otherwise TSW will never take off like TS has

As a main player of the TSW game rather than TS2020, it is frustrating when new fleets, routes and liveries is released for TS2020 but on TSW you have the same stuff, although the Class 20 has recently been released for TSW but nothing modern, the newest UK train available being the 66, not sure if any of the foreign fleets are any newer on TSW then the 66
 

Crossover

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Reading between the lines, it looks like TSW2 may have an ability to create custom scenarios. If my reading of this is correct, its good news and is something that is lacking in TSW
 

Peter C

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My understanding is that the "Scenario Planner" seems to be more of a Quick Drive, whereby you can drive from one place to another but choose the AI and certain things, but you can't make a scenario in the TS2020 sense of the term. Unless there's something else which I've completely missed, which is more than likely :D

-Peter
 

365 Networker

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Watched the stream last night, the models look good, although some of the stations seem far to clean and the CIS displays are very nice. But there are many areas where it seems rushed, for example - passengers floating, clipping through objects and flying up and down, they also don’t leave the train when in the depot and the wheel slip/slide is still not working properly. The sounds of the train are just terrible - there are basically no running sounds, compressor sounds, track clatter or accurate tunnel echo and the worst part is the motor sounds. They have reused the sounds from a class 455 from Train Simulator/Railworks from 2011, which in my opinion is unacceptable for a ‘new’ product. I understand that they could not record the actual motors, but they could have taken sounds from the many videos on YouTube, for example when Armstrong Powerhouse where making their 465 enhancement pack, they had to use sounds from videos to make the BREL/ABB version as the original motor sounds have not existed for over 10 years. And the sounds they produced where very accurate. Overall I was quite disappointed, but I probably shouldn’t be surprised as this is the usual story with DTG, it’s a shame as I really wanted to like this route.
 

Lewlew

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Watched the stream last night, the models look good, although some of the stations seem far to clean and the CIS displays are very nice. But there are many areas where it seems rushed, for example - passengers floating, clipping through objects and flying up and down, they also don’t leave the train when in the depot and the wheel slip/slide is still not working properly. The sounds of the train are just terrible - there are basically no running sounds, compressor sounds, track clatter or accurate tunnel echo and the worst part is the motor sounds. They have reused the sounds from a class 455 from Train Simulator/Railworks from 2011, which in my opinion is unacceptable for a ‘new’ product. I understand that they could not record the actual motors, but they could have taken sounds from the many videos on YouTube, for example when Armstrong Powerhouse where making their 465 enhancement pack, they had to use sounds from videos to make the BREL/ABB version as the original motor sounds have not existed for over 10 years. And the sounds they produced where very accurate. Overall I was quite disappointed, but I probably shouldn’t be surprised as this is the usual story with DTG, it’s a shame as I really wanted to like this route.
I watched it too and like you had my expectations a little higher than what they've produced. Ignore the floating people though as they mentioned that will be sorted.

Those tunnels were way too dark, you can see a lot more than what they showed. The headlights aren't the best on those trains but they do light up quite a bit.

I'm disappointed in the whole signalling system on the Bakerloo not working in the way it should. They appear to have modelled the German route very well with the whole PZB/LZB stuff with lots going on. Yet they didn't implement any speed control signals, speed control train stops (sleeping policeman) and the way the signals only clear after you've closed the doors and started moving, that's a big no no. In reality, you don't close the doors until the signal is clear. They've got it correct that the station starter is at danger until the train is in the platform but it usually turns green before the train has even stopped. However, this doesn't apply above ground, all signals are cleared way in advance (unless another train is in the way) like a normal Network Rail route.

The braking was way off too, he is barrelling into platforms, not braking until 2-3 cars from the end, in reality he would be half way to the next station before the train stopped. The brakes are good on the 72s but not as good as they think they are.

One last thing, they way he opened up the train was wrong. You need to build air before moving. So you put the control key in (down the side of the seat), put the TBC into emergency, put the selector key in and turn it to "int" (inter/intermediate/neutral), put the TBC to off and release, press the audible warning reset button on the cab wall to the left and then finally move the TBC to Rheo 1 and Hold. It sounds like a lot when written down but it really isn't, you can do it all in about 2 seconds.

I'm currently a driver on the Bakerloo and have been waiting for this to come out but am a little disappointed. There's third party add ons for Train Simulator 2020 that has way more realism than this. (Correct signalling, including speed control, passenger emergency alarms, logging on to the radio, sensitive edge on the S stock etc).

I've pre-ordered it so will give it a go when it's released so will see how realistic it can be.
 

365 Networker

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Yes, the physics of the train do seem a bit off, perhaps the braking performance is based of a Victoria line train or other newer stock, I cant think why else the brakes would be so overly strong. Another thing that annoyed me is that the speed limits are not simulated properly, they still behave as they would on National Rail, whereas on the underground when the first car hits the speed board the driver can accelerate.
 

Iskra

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Well they've announced their release 'road map'. It's a total yawnfest in my opinion.

The British routes will be;

London Underground. That's a metro. This is a train simulator. Okay it's something different but how long is running one type of train in tunnels going to stay interesting?
Isle of Wight. So that's more underground trains on a short route. Okay, they are old underground trains. The route has been done before.
SouthEastern High Speed. London-Faversham. Running plastic units, through tunnels. Again, the route has been done before.

Do DTG realise there is a world outside of the South Eastern third rail network? And that running fixed formation EMU's isn't the most exciting part of railway operations...

Maybe the foreign stuff will be more interesting.



Roadmap_Header.jpg



Take a journey with us as we look at the Roadmap for the first time...
When we announced Train Sim World 2 we talked about revealing our Roadmap, today is the first of a regular update to give you a longer-term view of what is coming to the simulation. It is a living record that will be updated frequently as projects being worked on move through the development cycle. The Roadmap is not a precise-to-the-second release schedule as we are often looking many months ahead at projects that are only in a planning stage. It is also subject to change.
There will be occasions where items in development have their work suspended or stopped entirely, and in those cases we'll give an explanation as to our reasons for doing so, and remove them from the Roadmap. This is a document that details what we are working on, not what we might, possibly, maybe want to work on in the future. It details what is being done, not what we hope to do.
Our purpose here is to give you a good idea of where our priorities are along with a rough idea of when you can anticipate new routes, features or fixes to be released. This is going to take a little time to become more self-explanatory. In this first instance you have no frame of reference, but over time this should prove to be a useful way for you to check whether something you're interested in has caught the developers' attention.
Included in this Roadmap are forthcoming routes, locos and trains. It also includes new features, upgrades and fixes! Given the nature of Preserved Collection and its staggered releases, this first instance also shows their progress however these will be replaced in the list by development tasks relating directly to your feedback after the game has launched. If and when gameplay issues are reported we'll add their investigation to the list, and when changes or updates are then worked on, they too will be listed.
The Roadmap is split into four distinct sections.
In Planning - If we're talking about a new route or feature here this is the research phase, where project scope is set and material to support development is gathered. If this relates to a bug or other gameplay problem this represents the team investigating and replicating the reports gained from players. When this planning stage is complete, the project moves forward to...
In Production - Projects listed in this section are actively being developed. Depending on what the project is this can take many months to complete, or it could be a matter of days. As you see more projects moving through the Roadmap you will build an understanding of the likely development time required.
Upcoming - When a project reaches the upcoming section it has entered final testing and iteration. Again, depending on the scale of the project the upcoming stage may be of varied length.
Next Arrival - The final stage of the Roadmap will show everything we're planning to include in the next game update. This could be a single item, or it might include many different projects at once. Updates are released steadily - we don't push things out the second they're ready as releases need to be properly aligned to arrive on all platforms at the same time. As above, you'll get a feel for the delay between something being ready for release and it is arriving in an update as you see this process in action.
We're aiming to update this Roadmap every fortnight to provide you current information regularly. As with the game itself, the Roadmap will evolve over time in order to better serve the community. Any feedback you have is welcomed, and we very much look forward to providing the first update shortly after the game releases.
Roadmap Update 18 August 2020
Arriving.png


Next Arrival
  • [Preserved Collection] NDD-L7 01 - Caltrain MP36PH-3C 'Baby Bullet
  • [Preserved Collection] NDD-L6 01 - Caltrain MP15DC Diesel Switcher
  • [Preserved Collection] GCC-R7 01 - East Coastway: Brighton - Eastbourne & Seaford
  • [Preserved Collection] DBB-R6 02 - Hauptstrecke Rhein-Ruhr: Duisburg – Bochum
  • [Preserved Collection] NDD-R7 01 - Peninsula Corridor: San Francisco - San Jose
Upcoming.png


Upcoming
  • [Preserved Collection] DBB-L7 02 - DB BR 155
  • [Preserved Collection] GDD-L5 05 - BR Class 20 'Chopper'
  • [Preserved Collection] GDD-L5 04 - BR Class 31
  • [Preserved Collection] NCC-R7 01 - Long Island Rail Road: New York – Hicksville
  • [Preserved Collection] NCC-L6 01 - LIRR M3 EMU
  • [Preserved Collection] DBB-R6 01 - Ruhr-Sieg Nord: Hagen – Finnentrop
  • [Preserved Collection] GDF-R5 02 - Tees Valley Line: Darlington - Saltburn-by-the-Sea
  • [Route Add-On] GCC-R7 03 - Isle of Wight (Developed by Rivet Games)
  • [Upgrade] Livery Designer additional functionality
Production.png


In Production
  • [Preserved Collection] GDD-L5 01 - BR Class 33
  • [Preserved Collection] GDD-L5 02 - BR Class 52 'Western'
  • [Preserved Collection] GDD-L5 03 - BR Heavy Freight Pack
  • [Preserved Collection] NDD-R6 01 - Canadian National Oakville Subdivision: Hamilton – Oakville
  • [Preserved Collection] DBB-L7 01 - DB BR 182
  • [Preserved Collection] GDG-R7 01 - Great Western Express
  • [Preserved Collection] DBB-R7 02 - Main Spessart Bahn: Aschaffenburg - Gemunden
  • [Preserved Collection] GDF-R5 01 - Northern Trans-Pennine: Manchester – Leeds
  • [Preserved Collection] DBB-R7 01 - Rapid Transit
  • [Preserved Collection] DBB-R7 03 - Rhein-Ruhr Osten: Wuppertal – Hagen
  • [Preserved Collection] GDD-R7 01 - West Somerset Railway
  • [Route Add-On] DBB-R7 04 - Munich – Augsburg. With BR 403 & BR 423.
  • [Route Add-On] GBC-R7 01 - Southeastern High Speed: London St Pancras via Ebbsfleet to Faversham. With Class 395, Class 375.
  • [Loco Add-On] DGG-L7 01 - DB BR 363 (Ruhr-Sieg Nord)
  • [Loco Add-On] NDD-L7 02 - C40-8W (Sand Patch Grade)
  • [Upgrade] Raildriver and external hardware support
  • [Feature] Train Sim World 2 Mastery
  • [Feature] Driver Logbook
Planning.png


In Planning
  • [Preserved Collection] DGG-L6 01 - DB BR 204 (Developed by Rivet Games)
  • [Route Add-On] CBB-R7 01 - Arosa Line. With Ge 4/4 II. (Developed by Rivet Games)
  • [Route Add-On] NDD-R7 02 - Cane Creek. With AC4400CW & SD40-2. (Developed by Skyhook Games)
  • [Route Add-On] NDD-R5 01 - Clinchfield Railroad: Elkhorn - Dante. With SD40-2, F7 A/B.
  • [Route Add-On] DBB-R7 05 - Hamburg – Lubeck. With BR 112 + Doppelstockwagen & MRCE BR 182.
  • [Route Add-On] FBB-R7 01 - LGV Méditerranée: Marseille - Avignon. With TGV Duplex.
  • [Loco Add-On] GCC-L7 01 - Class 313 (East Coastway)
  • [Loco Add-On] GCC-L7 02 - Class 465 (Southeastern High Speed)
  • [Loco Add-On] DKK-L7 01 - DB BR 101 (Schnellfahrstrecke Köln-Aachen)
  • [Loco Add-On] DKK-L7 02 - DB BR 187 (Developed by Skyhook Games)
  • [Route Upgrade] Bakerloo Line expanded service
  • [Fix] Miles Platting
  • [Fix] Cement Circle
 

Peter C

Established Member
Joined
13 Oct 2018
Messages
4,514
Location
GWR land
From what you've said it looks to be nowhere near as good as what I was expecting.
The Isle of Wight and London - Faversham have been in TS20xx for years and whilst they could do with an update, they should really be getting that update in TS20xx in my opinion. Let's hope DTG can make a proper Class 483 (look at the original one and its pointy front - nothing like the flat front on the real thing) at least.
We could have seen something like the Cotswold Line instead. Different units (800/802/165/166), single and double track sections, which would give some operational interest and maybe those not fanatical about trains could learn something about timetabling and stuff as well.

Unless DTG make something really, really amazing, TSW2 won't be in my Steam basket! :)

-Peter
 
Joined
31 Dec 2019
Messages
588
Location
uk
Do DTG realise there is a world outside of the South Eastern third rail network? And that running fixed formation EMU's isn't the most exciting part of railway operations...
Thus far, 4/5 of the British routes are out of the third rail network in the south east... 3/5 have been mainly locomotive hauled (2/5 if you exclude the West Somerset Railway). On top of this, the Island Line route is purely being published by DTG; the route was chosen and developed by Rivet Games.
 

jkkne

Member
Joined
13 Aug 2012
Messages
386
I’d imagine their choice of routes and content is heavily favoured towards console gamers or those who want to pick up and play, not necessarily the real enthusiast market as other options and add ons are widely available.
 

Iskra

Established Member
Joined
11 Jun 2014
Messages
7,787
Location
West Riding
Thus far, 4/5 of the British routes are out of the third rail network in the south east... 3/5 have been mainly locomotive hauled (2/5 if you exclude the West Somerset Railway). On top of this, the Island Line route is purely being published by DTG; the route was chosen and developed by Rivet Games.

You’re confusing Train Sim World and Train Sim World 2. They are 2 different things, or are they...

Including the next 3 and the ECW ‘preserved’ route; that will be 4 in a row of conductor-rail routes in the South East. That’s ridiculous.
 

365 Networker

Member
Joined
19 Jul 2019
Messages
399
I am looking forward to London to Faversham, although it would have been nice to see different areas of the uk represented, possibly the cross city line as there have not really been any routes in Birmingham yet and a new route in Wales would have been nice, perhaps Swansea to Fishguard.
 
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