Dear all,
I've published a minor update to my Aln Valley route. This
- improves a grass texture
- improves the frame box at the junctions
- resolves the "disappearing signal gantries" problem. (At first, I thought this was me being caught out by the "25 metre" rule - but, after some considerable experimentation, I found that the culprit was the transparency statement following the semaphore bitmaps - as the bitmaps went out of view, this statement was then turning the signal post transparent! Any object developers come across this one before?)
For route developers, I've also uploaded the framebox from this route, which might be useful as a lineside hut...
Regards
eezypeazy
I've published a minor update to my Aln Valley route. This
- improves a grass texture
- improves the frame box at the junctions
- resolves the "disappearing signal gantries" problem. (At first, I thought this was me being caught out by the "25 metre" rule - but, after some considerable experimentation, I found that the culprit was the transparency statement following the semaphore bitmaps - as the bitmaps went out of view, this statement was then turning the signal post transparent! Any object developers come across this one before?)
For route developers, I've also uploaded the framebox from this route, which might be useful as a lineside hut...
Regards
eezypeazy