Nitro said:
Since you said that Dennis the only minor problem (also said by someone else but I forgot who :P) is the track texture you've used.
I agree but have not found one yet which I like and keep forgetting to take some suitable shots when I am out and about. This is one of the things on the to do list...
re headlight effects, I have never been in a train cab in the dark so have absolutely no idea about how powerful they are, how wide the angle is which they light up etc. Based on what I imagine (quite poor lights pointing well ahead but with a narrow angle, this is what I think is just about acceptable...
http://dennis-lance.fotopic.net/p24726098.html
The embankment on the left and the bridge section do actually glow, as do many of the other objects. To get the best out of the route it must be driven in a darkened room. Sounds potty but I could not believe just how good it looked when I first tried it (although my 'headlamp' effects might not be bright enough).
I am not really prepared to spend too much time on this project - I really started this as an excuse to learn to code .x files as the Devizes line was starting to exhibit low framerates and these are allegedly quicker loading and drawing. Not sure I believe that but can see their use in creating nice lighting effects which is how the night route arose. It is my opinion that BVE developers (myself most defintely included) can still make huge improvements on the aesthetic side of things.
The main difficulty, as always, is time. I would estimate that so far I have taken about 150hours on the night - day conversion. It's still not finished and it will never be perfect. Not complaining though; I find it all very satisfying.