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Objects over 25m in BVE

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Nick

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8 Jun 2005
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975
How do you create objects over 25m in BVE that do not disappear after you have passed 25m of the object, say if you have a 35m building, I presume you build 25m of this, then 10m of it and place them next to each other to make it look like the full 35m building?
 
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Tom B

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27 Jul 2005
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If you had a 35m building, you could build it from -10 to +25m.
 
Joined
9 Apr 2006
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If the object is longer than 25m, you should code it negatively. Lets take your building for example, instead of coding it like this,

CreateMeshBuilder,
AddVertex,-5, 0.6, 0,
AddVertex,-5, 6, 0,
AddVertex,-5, 6, 35,
AddVertex,-5, 0.6, 35,
AddFace,0,1,2,3,
GenerateNormals,

You code it like this.

CreateMeshBuilder,
AddVertex,-5, 0.6, -35,
AddVertex,-5, 6, -35,
AddVertex,-5, 6, 0,
AddVertex,-5, 0.6, 0,
AddFace,0,1,2,3,
GenerateNormals,

Afterwards, you will need to place the building 35m ahead of where the building is suppose to be- and the building should be at the right place without disappearing when you travel 25m.
 
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