The Snap
Established Member
- Joined
- 10 Jun 2005
- Messages
- 3,147
Hi guys,
I have decided to use the .pole command in Richwell, rather than a freeobj every 50m, to save time and space. However, the pole which appears seems to be a BVE default, which doesn't fit in with my route, and needs to be modified or changed to be able to look right in the route. I found the files for the pole objects in the C:\Program Files\BVE4\default directory, but can't edit them, as they are .x format, not csv or b3d. Is there any way of converting them to csv or b3d, or even replacing the file with another .x file (which will have been converted to .x from csv using Structure Viewer...?)
Thanks guys,
I have decided to use the .pole command in Richwell, rather than a freeobj every 50m, to save time and space. However, the pole which appears seems to be a BVE default, which doesn't fit in with my route, and needs to be modified or changed to be able to look right in the route. I found the files for the pole objects in the C:\Program Files\BVE4\default directory, but can't edit them, as they are .x format, not csv or b3d. Is there any way of converting them to csv or b3d, or even replacing the file with another .x file (which will have been converted to .x from csv using Structure Viewer...?)
Thanks guys,