Aureol
Established Member
What other routes are played on multiplayer on here? Or is it just KX?
Jamie C. Steel said:It all depends on how good the players are.
For example, myself and Tomnick could easy handle Kings Cross between us, or on our own.
For most people on this forum, they cant even handle a single screen on their own, heaven forbid a full game.
Everyone has to start somewhere. Maytbe you have had more practice than them. I bet some people could play football better than you :PJamie C. Steel said:It all depends on how good the players are.
For example, myself and Tomnick could easy handle Kings Cross between us, or on our own.
For most people on this forum, they cant even handle a single screen on their own, heaven forbid a full game.
Jamie C. Steel said:You dont practice to play SimSig, SimSig is practice to do proper Signalling Work. I'd have thaught that was obvious!
If you have 5 people, one way round this is to have someone doing 3 and 6 (they go well together).Tomnick said:On the other hand - KX doesn't always have enough workload to accommodate 6 people (of course...depends on level of experience and all that too...but personally I'd go for 3 or 4 at most), and when it does, it's not really spread out too evenly. Having said that...I've taken part in a few 'RailUK' games, and I've got to say I've quite enjoyed them! Maybe allocating workload by screen isn't the most efficient/practical way to do it though?
Tomnick said:Just one thought I've had...particularly for 2 and 3 (you're right...they are pretty crucial for the whole thing!) where 'up' and 'down' are pretty much entirely separated, certainly as far as normal services are concerned - couldn't one person be responsible for 'up' trains over both screens, and the other for 'down' trains? Just a thought...would seem to make regulation slightly easier though!
Complicated?! Should make regulation a lot easier - you've got half as many trains to deal with, but twice as long to look after them, so you can plan ahead a bit moreikar said:Unfortunatly we didn't test the idea today because dvn accused it for beeing complicated, But we can do it tomorow.