• Our booking engine at tickets.railforums.co.uk (powered by TrainSplit) helps support the running of the forum with every ticket purchase! Find out more and ask any questions/give us feedback in this thread!

Solid bright blue tunnel entrances etc

Status
Not open for further replies.

Boxcars

Member
Joined
24 May 2006
Messages
220
Location
Cambridge
:dontknow:

When driving the Harcroft routes for BVE4 I notice that oncoming trains have a bright blue surround on their buffers and around the front of the cabs too, the station buildings etc show bright blue around the edges and the tunnel entrances are solid bright blue until you pass through them :( . I think it must be what is called a transparency problem (I’ve had a few of these problems in the past with BVE 2.6.3 but, usually with Forum help, have always solved them. Also I get a solid blue view of nothing from the window of the GalaxyRailer999 cab in the SpaceRoute run for BVE4. Everything else in BVE4 runs fine but I don’t seem to be able to solve this problem in these two routes. Could anybody suggest a remedy please? I’d appreciate it. :smile:
 
Sponsor Post - registered members do not see these adverts; click here to register, or click here to log in
R

RailUK Forums

Boxcars

Member
Joined
24 May 2006
Messages
220
Location
Cambridge
Thanks for the reply pedned. Trainsimcentral seems to be down at the moment (3.45 pm). I'll post the required info tonight. Cheers.
 
Joined
9 Apr 2006
Messages
405
Location
London, UK
This ususally happens due to a combination of bad graphics card and the fact that developers left textures in 24 bit colour instead of compressing them down to 8 bits. Harcroft and the Galaxy railcar are both 24 bits, so this is why you experience the so called transparancy problem.

The only way to fix this is to set the display resolution to 16 bits instead of 32 bits in display properties.
 

Boxcars

Member
Joined
24 May 2006
Messages
220
Location
Cambridge
Hmmm ... I'm pretty sure I run BVE4 using the 800 x 600 and 16 bit option in display properties. I do this because when I lower the resolution and select 16 bit I get better framerates. Thanks though and I'll certainly check my display properties when I get home.
--- old post above --- --- new post below ---
Here are my specs and I've just checked that I AM running BVE4 in 800 x 600 16 bit. I get no errors when starting Harcroft 2S37 but, as already mentioned, the tunnel entrance in front of you at the start is blue and so are the left and right sides of the building above the tunnel. I get no errors at the start of Harcroft 1Z92 either, and start with a lovely sky but another blue tunnel entrance. :sad:

Packard Bell ixtreme 6052

Graphics = SiS 650
Chip Type = SiS 651 Rev 00
Approx. Total Memory = 32 MB

Operating System = Windows XP Home (5.1, Build 2600)
Memory = 736 MB RAM
Page file = 310 MB used, 1489 MB available

Direct X version 9.0c

Cheers.
 

Dennis

Established Member
Joined
8 Aug 2005
Messages
2,676
Location
Trowbridge
The problem described sounds like 24 or 32 bit colour images are being used for the objects. I have found that they will display just fine on some machines but give problems on others - presumably graphics card related.

Looking the Harcroft (V2) textures, I have identified some which are 8 bit RGB (e.g. the class 185 front and sides) and one of the tunnel entrances (TunEntS); BC, are these included in the problem?

If yes, contact Rich as he may already have issued a patch or you could try something like Irfanview to automatically convert all bitmaps in the objects directories to 256 colour bitmaps (backup first!!).

When converting bitmaps to 256 colour, do not apply any dithering as this will result in coloured fringes appearing around the objects.

Another problem which can lead to fringing around objects occurs when textures are resized - resampling an image will result in mean colours between the object itself and the backgound transparency colour being generated; this effect is quite often seen on irregularly shaped objects like people or trees, which are difficult to 'trim' out of the background.
 

The Snap

Established Member
Joined
10 Jun 2005
Messages
3,147
Go on, blame the author! :lol:

I'm not sure if I released patch for it...may do soon though. I reason I never compress the images down to 8 bit is because they run fine in 24 bit on my PC, so there's no need. Obviously I need to take into account other people's PCs. :p Will see about getting a patch sorted.
 

Dennis

Established Member
Joined
8 Aug 2005
Messages
2,676
Location
Trowbridge
Go on, blame the author! :lol:

I've done exactly the same thing! One of the giveaways for this type of problem is the file size - unless it's a particularly large and detailed texture, anything with a file size >~100k is likely to not be a 256 colour bitmap.

Of course, what I'd love to see is a route which takes advantage of the possibility of using 32bit colour images...
 
Joined
9 Apr 2006
Messages
405
Location
London, UK
Go on, blame the author! :lol:

I'm not sure if I released patch for it...may do soon though. I reason I never compress the images down to 8 bit is because they run fine in 24 bit on my PC, so there's no need. Obviously I need to take into account other people's PCs. :p Will see about getting a patch sorted.

lol Rich, see... I did say back then...

If you need, I still got the MSN chat log with all the filenames of the textures which needs to be compressed.
 

Boxcars

Member
Joined
24 May 2006
Messages
220
Location
Cambridge
Go on, blame the author! :lol:

I'm not sure if I released patch for it...may do soon though. I reason I never compress the images down to 8 bit is because they run fine in 24 bit on my PC, so there's no need. Obviously I need to take into account other people's PCs. :p Will see about getting a patch sorted.

Been away. THANK YOU one and all for the info. :thumbup:

Dear Rich … (grovel grovel) :help:

A patch would be most gratefully received … :notworth:

(and would save a technical numpty like me :oops: a lot of hassle and would save my blood a lot of pressure ! ;) )

Cheers,

Neil

BTW Rich, I really do enjoy your Harcroft routes … thanks for making and sharing them with BVE fans. It really is appreciated out here in BVE land.
 
Status
Not open for further replies.

Top