EmergencyBrake
Member
For me, its the station buildings at Ongar- at 35.7kb
Can anybody beat that?
Can anybody beat that?
Not sure about v4 but my old v3.2 copy is:Tom B said:The old Picc object of Cockfosters was, I think, 103.8kb!
Coxster said:Not sure about v4 but my old v3.2 copy is:
Cockfosters.csv - 108kB
CockfostersConcourse.csv - 7.75kB
Simon_G said:They certainly do - presumably this is the cement factory at Westbury?
BTW, one day us BVE modellers are going to have to bite the bullet and learn (in my case anyway) to use 3D modelling programs. The .X format allows for smoothly shaded curved faces, but manipulating the normals by hand would not be the way to do it!
Sounds like a useful model. Would it be worth releasing?Dennis said:Those tanks are actually the primary filtration tanks from a sewage works I built - just need to build a route for it!! (note to self; stop building objects and get some route built)
But unless you use the cylinder command, they will be shaded as flat faces: the .X format allows smooth shading to be specified. It also permits compound curves, which up to now haven't been possible in BVE. Obviously the possibilities are limited as BVE can't handle large numbers of polys (faces), but limited use might improve the appearance of high profile models like train objects.Circular (and other curved) objects are not really much of a problem if you make sensible use of spreadsheets to help with the calculations
I once tried to display an animated object from an online tutorial about .X format using the structure viewer and as far as I recall the animation was ignored by BVE. So I've always assumed that Mackoy didn't implement it in BVE4, but I could be wrongAlso, as an aside, has anyone ever tried using an animated object (in .x file format) in BVE; something I've often thought about trying but never got around to doing - probably won't work, but as far as I'm aware it's not been tried.
Simon_G said:BTW, one day us BVE modellers are going to have to bite the bullet and learn (in my case anyway) to use 3D modelling programs. The .X format allows for smoothly shaded curved faces, but manipulating the normals by hand would not be the way to do it!
Tom B said:If it can export in .x format, yes.
I did it by using an editor that reports the number of changes made when you do a 'replace all' and changing all the AddVertex statements to something else in a scrap copy of the file, noting the figure down separately. And similarly for the other statements. Not exactly elegant and before Tom B comments, grep would have done it slightly quicker.Stooopid said:Is there a quick way to count the no. of faces/vertices?