Nick
Member
- Joined
- 8 Jun 2005
- Messages
- 975
Just wondering how other BVE coders are working out curve radii on non-fictional routes, I was thinking on working out where the track curves (using either Pink or Orange OS Maps) and working out the radius of each corner from there, or does anyone know a better way?
Secondly gradients, I beleive there is a Ian Allan book showing BR Main Line steam gradients which I may use unless anyone has any other ideas for gradients?
Cheers.
Secondly gradients, I beleive there is a Ian Allan book showing BR Main Line steam gradients which I may use unless anyone has any other ideas for gradients?
Cheers.