reschanger
Member
- Joined
- 27 Aug 2007
- Messages
- 47
Hi there, probably this isn't new, but I wanted to point it out anyway in case it actually is.
BVE has a static FOV (field of view), means, the horizontal viewing angle is always the same, e.g. you can look 60° or something ahead. I don't know the exact value. We know that we can't look around in our cab like in MSTS (in 3D), but there is a way to look more to the left and to the right (wider FOV). That means that for example with the Class 323 cab (I used that as an example), you could look through the cab window to your left at 9 o'clock (I hope cl323 has a window to your left) and through a door to your right (many japanese trains have that in the center of their front). I just imagined.
I modified a cl323 to experiment with wider FOV. See the attachment jpeg of what it looks like when it's normal, then see how you can scroll farther to the left and right of what's currently possible and see new stuff there and then see a zoomed out view to give an impression of what the cab image has to look like and to compare the FOV. Is that new or old school?
If new, the trick is simple. In the panel2.cfg of BVE 4 trains you usually specifiy something like this:
[This]
Resolution = 512
Left = 0
Top = 0
Right = 1024
Bottom = 768
Now if the actual cab image is 1024x1024 (which is currently standard I guess) and you still specify 512 as resolution here, BVE will assign the 512 pixels to its standard FOV, but as the image is actually larger, it will be centered on screen. If we still allow to scroll from 0 (Left) to 1024 (Right) measured in cab image coordinates, we can have a wider FOV because the centered 512 pixels would be 256 to 768 in cab image coordinates. Of course this assumes that the cab image is accordingly modified to include the wider FOV. I just reduced the original image to 512x512 and then painted something around to give an "artistic impression".
If new, then this allows us to have a wider view in our cockpit while the standard FOV still lets the view be the same than before. You could just scroll farther to your left or right to see new scenery or track, or as in the attachment, zoom out (which of course looks weird but BVE still lets you). - Oh and by the way I used my reschanger tool just in case you wonder why the screenshot resolutions are non-standard.
So, old or new? Answer appreciated.
Edit: Now you can download a demonstration. Follow the instructions on how a few posts below.
BVE has a static FOV (field of view), means, the horizontal viewing angle is always the same, e.g. you can look 60° or something ahead. I don't know the exact value. We know that we can't look around in our cab like in MSTS (in 3D), but there is a way to look more to the left and to the right (wider FOV). That means that for example with the Class 323 cab (I used that as an example), you could look through the cab window to your left at 9 o'clock (I hope cl323 has a window to your left) and through a door to your right (many japanese trains have that in the center of their front). I just imagined.
I modified a cl323 to experiment with wider FOV. See the attachment jpeg of what it looks like when it's normal, then see how you can scroll farther to the left and right of what's currently possible and see new stuff there and then see a zoomed out view to give an impression of what the cab image has to look like and to compare the FOV. Is that new or old school?
If new, the trick is simple. In the panel2.cfg of BVE 4 trains you usually specifiy something like this:
[This]
Resolution = 512
Left = 0
Top = 0
Right = 1024
Bottom = 768
Now if the actual cab image is 1024x1024 (which is currently standard I guess) and you still specify 512 as resolution here, BVE will assign the 512 pixels to its standard FOV, but as the image is actually larger, it will be centered on screen. If we still allow to scroll from 0 (Left) to 1024 (Right) measured in cab image coordinates, we can have a wider FOV because the centered 512 pixels would be 256 to 768 in cab image coordinates. Of course this assumes that the cab image is accordingly modified to include the wider FOV. I just reduced the original image to 512x512 and then painted something around to give an "artistic impression".
If new, then this allows us to have a wider view in our cockpit while the standard FOV still lets the view be the same than before. You could just scroll farther to your left or right to see new scenery or track, or as in the attachment, zoom out (which of course looks weird but BVE still lets you). - Oh and by the way I used my reschanger tool just in case you wonder why the screenshot resolutions are non-standard.
So, old or new? Answer appreciated.
Edit: Now you can download a demonstration. Follow the instructions on how a few posts below.