Yes - building the platforms is the final part - just platform ramps, smooth curved platforms and a simple building to construct (demonstrating how to create a 'real' object).Wow, this must be nearly the end now right? Another nice tutorial Dennis!
I have been trying very hard to follow, I got lost in a few places though, so when I get the chance, I'll re-read them.Yes - building the platforms is the final part - just platform ramps, smooth curved platforms and a simple building to construct (demonstrating how to create a 'real' object).
If anyone has made it this far, they're well on the way to creating great routes (for me to drive!).
All objects, except the track, which is in .B3D are coded in .csv although .x format was used to demonstrate some of the lighting effects (these were just conversions of existing .csv objects).Dennis, for do you code all your objects in .csv format?
LOL... I once thought of doing the opposite. Giving it a big load (and pause) at 600m instead of 1 or 2 seconds of stuttering every 25m. It might improve the frame rate since I would be combining 4 or 5 freeobjects together so the platform surface would be all in one meshbuilder instead of divided over 4 or 5 freeobjects, etc...Some of my stations are just one object, but a problem I found with that is that 600m (or whatever your drawing distance is set to) before the station, BVE can pause and stutter while it loads the station then be fine.
If you make your station in 25m sections you can put this pressure on BVE over a larger distance and keep the frame rates up.