.section commands

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Stooopid

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Read the signal ReadMe file which comes with the BR signals from TSC. ;)
Hmm... Interesting... I see some of the NLV3 signal objects have textures specified in the object file (like fog_repeat.x, etc). So are the textures supposed to specified in the object file like the LU signals or are they supposed to be left unspecified like the BR Signals, so BVE can apply the texture?
 
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