nutter said:
could it be possible to make a patch on the BRsigs plug in to get it to have flashing yellows, maybe coding it so a signal shows 2 aspects (one of PC's, and another blank) alternatly. Just an idea (i have never looked at plug-ins at any level)
No. BrSigs isn't a plugin as such, just a set of signal objects. As Chris pointed out, Mackoy would need to implement the animation features of .X format to enable flashing signals. Depending on how the graphics of BVE are written, this might be a major piece of work for him. Ditto moving trains I suspect.
I don't see any problem with asking for more signalling features: so long as we try and keep them reasonable generic they should apply to signalling systems worldwide. My aim would be to lure BVE away from being just a Japanese EMU simulator and increase the number of configurable features. It's almost impossible for Mackoy to notice the bits of Japanese practice he's hard coded into the sim without input from people trying to represent different systems.
So, my top two for signalling:
- flashing aspects
- approach release (perhaps speed dependent, so that timed sections can be modelled)
Extended signalling logic to do things like sequential release would be nice, but probably a lot more development work.
Illumination:
- display cabs correctly whatever the level of ambient or directional light, using only the brightness value to mix between day and night panels. This would allow night routes to be created by reducing ambient light, without making the panel unreadable. Anthony B. emailed to request this one a while back, but didn't receive a reply
.
Plugin and train:
- play separate adjust sounds for under- and overrun
- tell the plugin which side the doors have opened so it can drive appropriate indicators
- allow the plugin to open/close the doors
- allow the plugin to lock doors open/closed
The above would save an awful lot of unnecessary plugin code and tricky beacon positioning for route developers.
- allow the plugin to specify fractional power notches
- allow the plugin to monitor control keys directly and manipulate the power handles
Basically, I wanna do a tap-changer plugin for proper AC electrics and this is what I reckon is needed.
I can think of about another 10000 enhancements I'd like to see in BVE, but I think that what I've listed should be reasonable easy to implement without recoding the entire simulator. I could be totally wrong and any way as has been said before, I think Mackoy has his own agenda.