Harold
Member
Hi all, I am during the process of coding Havant for my non-fictional probject for BVE 2 and 4.
The problem I'm having is, I have created the object textures for my track and station platforms, I put them into the .b3d files, changed the old names that the .b3d files had to my new named objects, and when I code them into my route, BVE says that there is missing object textures depsite the fact there isn't and that my objects are in the same place as the .b3d file that contains the file name for the object name I am using.
Someone please help
The problem I'm having is, I have created the object textures for my track and station platforms, I put them into the .b3d files, changed the old names that the .b3d files had to my new named objects, and when I code them into my route, BVE says that there is missing object textures depsite the fact there isn't and that my objects are in the same place as the .b3d file that contains the file name for the object name I am using.
Someone please help
