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Yet Another BVE4 Command!

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The Snap

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10 Jun 2005
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Hi guys,
Perhaps an update, Damon, to your CSV guide is in order, with all the new BVE4 commands ie: .brightness, .beacon, .sigF, .stop etc.?? :idea: :D

Anyhow, I was runnin ght e excellent Bay Park route yesterday, and accidently passed the stopping marker on the platform, but, it still allowed the doors to open. I checked the .csv file, and found that this stop command was being used: .stop 0;40;75
Now, this is different to the BVE2 command, as normally, .stop 0 is used (or .stop -1 or .stop 1 depending on the side you want the stop marker.)

I just wanted a strict deffinition for .stop 0;40;75, as I will use it in my route, to stop people overrunning stations.

Can anyone explain it?
Thanks, :D
 
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Tom B

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27 Jul 2005
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If you enter

.stop 0,

that will default to

.stop 0;5;5,

Let me explain...

The basic syntax is thus

.stop x;y;z

where x=side of the market (-1 left 0 none 1 right) (as BVE2)
y = tolerance in front
z = tolerance behind

though I'm not sure which way y and z go round.

For an explination of .sigF see Virtual Railroader Summer.
 

The Snap

Established Member
Joined
10 Jun 2005
Messages
3,147
Cockfosters said:
If you enter

.stop 0,

that will default to

.stop 0;5;5,

Let me explain...

The basic syntax is thus

.stop x;y;z

where x=side of the market (-1 left 0 none 1 right) (as BVE2)
y = tolerance in front
z = tolerance behind

though I'm not sure which way y and z go round.

For an explination of .sigF see Virtual Railroader Summer.

Ok, will try that!
 
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