The Snap
Established Member
- Joined
- 10 Jun 2005
- Messages
- 3,147
Hi guys,
Perhaps an update, Damon, to your CSV guide is in order, with all the new BVE4 commands ie: .brightness, .beacon, .sigF, .stop etc.??
Anyhow, I was runnin ght e excellent Bay Park route yesterday, and accidently passed the stopping marker on the platform, but, it still allowed the doors to open. I checked the .csv file, and found that this stop command was being used: .stop 0;40;75
Now, this is different to the BVE2 command, as normally, .stop 0 is used (or .stop -1 or .stop 1 depending on the side you want the stop marker.)
I just wanted a strict deffinition for .stop 0;40;75, as I will use it in my route, to stop people overrunning stations.
Can anyone explain it?
Thanks,
Perhaps an update, Damon, to your CSV guide is in order, with all the new BVE4 commands ie: .brightness, .beacon, .sigF, .stop etc.??
Anyhow, I was runnin ght e excellent Bay Park route yesterday, and accidently passed the stopping marker on the platform, but, it still allowed the doors to open. I checked the .csv file, and found that this stop command was being used: .stop 0;40;75
Now, this is different to the BVE2 command, as normally, .stop 0 is used (or .stop -1 or .stop 1 depending on the side you want the stop marker.)
I just wanted a strict deffinition for .stop 0;40;75, as I will use it in my route, to stop people overrunning stations.
Can anyone explain it?
Thanks,